IxD Foundations Reading List

The past two falls have found me teaching the basic Interaction Design Foundations course at CCA. It’s great fun and we get into the basics of task flows, wireframes, information architecture, concept modeling, components and micro-interactions and finally game design to push the idea of design, test, iterate, test all wrapped up in fun.

General
(Required text)
Communicating Design
, ch 4, 5, 6, 7
Dan Brown

Design of Everyday Things,  ch 1
Don Norman, Expanded edition

Scent of Information
Jared Spool
http://www.uis.edu/webservices/wp-content/uploads/sites/8/2013/02/Designing_for_Scent.pdf

Microinteractions in User Experience
https://www.nngroup.com/articles/microinteractions/

Atomic Design, ch 2
Brad Frost

Information Architecture
How to Make Sense of Any Mess,
Abby Covert,
http://www.howtomakesenseofanymess.com

Information Architecture for the WWW, ch 2, 3
Morville, Rosenfeld, Arango

Hats, Design Quarterly
Richard Saul Wurman
http://walkerquarterly.s3.amazonaws.com/DQ-145_Hats.pdf

Card Sorting
Card Sorting, ch. 1, 8 – 9
Donna Spencer

Card Sorting
http://designresearchtechniques.com/casestudies/card-sorting/

The definitive guide to Card Sorting
http://boxesandarrows.com/card-sorting-a-definitive-guide/

Analyzing Card Sorts with a spreadsheet
http://boxesandarrows.com/analyzing-card-sort-results-with-a-spreadsheet-template/

Dancing with Cards https://www.uxmatters.com/mt/archives/2010/09/dancing-with-the-cards-quick-and-dirty-analysis-of-card-sorting-data.php

Concept Modeling
How to Make a Concept Model
http://boxesandarrows.com/how-to-make-a-concept-model/

A Visual Vocabulary for Concept Models
https://medium.com/@cwodtke/a-visual-vocabulary-for-concept-models-f771b2b2e9

Concept map worksheet
http://library.ac4d.com/d/AC4D_designlibrary_worksheet_ConceptMap.pdf

Storyboards & Scenarios
Step by step guide on making storyboards and scenarios from the Austin Center 4 Design.
http://library.ac4d.com/d/AC4D_designlibrary_Scenarios_Usecases_wireframes_critique.pdf

Storyboarding How to
http://library.ac4d.com/d/AC4D_designlibrary_worksheet_Storyboarding.pdf

Scenarios worksheet
http://library.ac4d.com/d/AC4D_designlibrary_worksheet_Scenarios.pdf

User Research
Interviewing Users, ch 2, 3
Steve Portigal

The 3 phases of user research in product design” @FieldGuideApp https://medium.com/@FieldGuideApp/the-3-phases-of-user-research-in-product-design-1db8539f2477

Usability Pocket Guide
Dana Chisnell, et al

Prototyping
Paper Prototyping, ch. 12
Carolyn Snyder

Creating Paper Prototypes
https://medium.com/digital-experience-design/a-guide-to-paper-prototyping-testing-for-web-interfaces-49e542ba765f

Foam Core Construction
Rolf A. Faste, Faste foundation
http://www.fastefoundation.org/resources/foamcore_construction.pdf

Game Design
Game Design Workshop, ch 3, 4, 5, 9, 10
Tracy Fullerton

Challenges for Game Designers, ch 4, 5, 6
Brenda Brathwaite and Ian Schreiber

Loops and Arcs
http://www.lostgarden.com/2012/04/loops-and-arcs.html

erin
current: experience matters design :: senior level interaction design and systems strategy consulting former partner, tangible user experience; Yahoo! founder of the public and internal Yahoo! pattern library. design director of ued teams responsible for designing solutions across key yahoo! platforms: social media, personalization, membership and vertical search.