[Part 3 of a series on Patterns. Understanding the concept of the reusable solution.] Identifying patterns in architecture The first thing you have to do before you can write an interaction design pattern is to understand how to identify patterns in the wild. When is something a pattern, when is it a principle or a [...]
[Part 2 of a series on Patterns. Parts of this post excerpted in part from my work in chapter 1 of Designing Social Interfaces: Principles, Practices and Patterns for the Social Web] A brief history. The notion of using interaction design patterns in the user experience design process follows the model that computer software programming [...]
[author's note: This is part one in a multi-part series. Based on material I developed with Christian Crumlish and Lucas Pettinati for a workshop we gave at the IA Summit in 2008 and 2009 and at Interactions 2009, I have expanded this information into a multi-day workshop and this series of articles. Once the series [...]