Interaction design

[Part 3 of a series on Patterns. Understanding the concept of the reusable solution.] Identifying patterns in architecture The first thing you have to do before you can write an interaction design pattern is to understand how to identify patterns in the wild. When is something a pattern, when is it a principle or a [...]

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As I have made the transition to consulting and back to hands on work, I find that the tools I have been using are insufficient for my needs. I can wireframe and create flows and use cases very easily with Omnigraffle, but I find it lacking for creating interactive prototypes. I have investigated Axure and [...]

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