design::writings
emDesign designwritings photolog portfolio resume genealogy team in training dr leslie project
thoughts and observations about design, information architecture and design history
« Getting Ready for the Summit | Main | Advance for Design Summit #4 Summary (long) »

Monday 07|16|01
How Many Interaction Designers Does it Take to Open a Room Door at the Hyatt?

Just returned from the AIGA Advance for Design summit meeting and have tons of notes and impressions to post about that experience later this week (maybe later today).

Some noted impressions:
Interaction designers are sometimes no better at figuring out how stuff works than "real" people in the world. Several of us got lost in the hotel due to lack of signage and meandering hallways, and the doors with the cryptic green and red lights and card keys actioned by time in the slot were difficult to work consistently.

Lou Rosenfeld was one of the most mentioned, non-attending participants of the conference. Word was he was white water rafting.

Members of the late firm HannaHodge were in attendance and still full of enthusiasm for the field.

The discussion of Brand was contentious, visual design is not a dirty word and 90 degrees at 7am is cool compared to 110 in the afternoon. Yikes!

Also of note: A visit to Frank Lloyd Wright's Taliesin West is a must see example of rich Experience Design and was not far from the summit hotel in Scottsdale, Arizona. Pics going up in the photolog.

Posted by erin at 05:31 PM | in Conference Review

Comments

Thanks.

Posted by Andre Quintos at July 17, 2001 12:51 AM
...................................................

...................................................
EM Design is home to the resume and portfolio of Erin Malone.
site updated every now and then :: copyright 1995-2007 Erin K. Malone
view by category
AIGA
Amazon
AOL
Books
Community
Conference Review
Conferences
Criticism
El Lissitzky
Event
Graphic Design
Herbert Bayer
History
Information Architecture
Information Design
Interaction Design
Magazines
Patterns
People
Sites of Note
Techniques
Theory
Timelines
Typography
User Centered Design
William Golden
Yahoo!

view by month
February 2008
August 2006
June 2006
May 2006
April 2006
March 2006
February 2006
December 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001

articles
DUX—Five Lessons Learned

Coloring Outside the Lines

Modeling the Creative Organization

Coming of Age

Talking With Jesse James Garrett

The Tool Makes the (Wo)man

AIGA Experience Design Summit #5 - Recap

AIGA Experience Design - past, present and future: An interview with Terry Swack and Clement Mok

Summit Beginnings: Saturday

Chicken Run: Summit Closing: Sunday

design history articles
Foreseeing the future: The legacy of Vannevar Bush

Learning from the Powers of Ten


daily reads
XML
Powered by
Movable Type